Developers: Quantic Dream
Publishers: Sony Computer Entertainment
Release (Aus): 25/2/2010
Rating: 9/10
Heavy Rain is less of a game and more of an interactive experience. Created by Quantic Dream, the team behind Indigo Prophecy, Heavy Rain features many of the same gameplay elements: The game runs primarily on quick time events, with players choosing not only which moves their characters make, but also their dialouge choices. The choices they make influence the plot, and ultimately decide the fates of the characters.
The plot itself is quite mature, being more than a typical murder mystery. The Main character, Ethan Mars, loses his oldest son, Jason, in the first act of the game. After skipping forward some years we come to see Ethan, now living alone, divorced from his wife, taking care of his remaining son, Shaun. Normally in a game or film this section of the plot would either be skipped or touched upon briefly. However in Heavy Rain, we make the choice. Do you choose to be a good father, and make sure Shaun is fed, does his homework, and gets into bed on time? Do you go upstairs and watch old footage of Jason? Do you go outside in the rain, and play basket ball? There are many choices in this scene and they all influence the relationship between Ethan and Shaun.
Heavy Rain like all stories does feature stock characters; the annoying criminal who always runs away, the bad cop who we love to hate, the bureaucrat more concerned with his public image than the common good… Yet despite this the characters all help pull us deeper into the story, a story which is presented so uniquely that the game’s director, David Cage said:“I would like people to play it once…because that’s life. Life you can only play once…I would like people to have this experience that way.” …”I’m fine with [reloading to avoid a bad result], but the right way to enjoy Heavy Rain is really to make one thing because it’s going to be your story. It’s going to be unique to you. It’s really the story you decided to write…I think playing it several times is also a way to kill the magic of it.”.
“Everything I did, I did for love.” Ethan’s sections are the least combat intensive but the most brutal, making both players and the character question their determination. |
Heavy Rain like all stories does feature stock characters; the annoying criminal who always runs away, the bad cop who we love to hate, the bureaucrat more concerned with his public image than the common good… Yet despite this the characters all help pull us deeper into the story, a story which is presented so uniquely that the game’s director, David Cage said:“I would like people to play it once…because that’s life. Life you can only play once…I would like people to have this experience that way.” …”I’m fine with [reloading to avoid a bad result], but the right way to enjoy Heavy Rain is really to make one thing because it’s going to be your story. It’s going to be unique to you. It’s really the story you decided to write…I think playing it several times is also a way to kill the magic of it.”.
There’s even a religious nut. |
The game also features an excellent orchestral soundtrack scored by Canadian composer Normand Corbeil.
Yet for all its shine and polish, Heavy Rain has many flaws. The Quick Time Events, which form a cornerstone of the game-play mean that during sections without these QTEs, everything feels much more quiet and lifeless, with players reduced to walking around. For all the praise the game received for its storyline, the removal of certain plot elements created unnecessary confusion, and there were times where certain actions could have been better handled. Then there’s the voice acting. While well done, its clear that many of the voice actors were not native english speakers, and this can be rather jarring particularly during pivotal or emotional scenes, particularly in regards to the children’s voices.
Speaking of the Quick Time Events…
Like in any game, QTEs are used to add a sense of urgency, and immersion, while making the game play feel cinematic at the same time. In this regard Heavy Rain succeeds. Heavy Rain however uses these QTEs for a different kind of immersion, immersing the player not only into the character’s action, but the character’s life and personality. This makes the game in many ways similar to the ‘chose your adventure books’ we all used to read as kids.
“I’m a father too!” Take one life to save another? The choice is yours as Heavy Rain presents the players with many pivotal moments that not only change the way the game ends, but reveal something about the player. |
Ultimately Heavy Rain is less of a game and more of an experience. Lacking in game-play at times, and with many faults and flaws, it is ultimately and engrossing and moving piece, with many layers of intelligent, inspired and innovative features that make up for its lack of polish in other areas. The most astounding feature being how effectively it asks the same question of the players that it does the characters; “How far would you go to save the ones you love?”
P.S. Which endings did you get?
Originally written for and posted on Comikkazee.
Posted on the 24th of January, 2012
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